Gulum-Ei becomes a fence after the quest Scoundrel's Folly. He can be found in The Winking Skeever in Solitude. Enthir becomes a fence after the quest Hard Answers. He can be found in The Frozen Hearth , in Winterhold. Niranye in Windhelm - owns a shop in the market just outside the white phial. Completing these reputation quests improves the condition of the Ragged Flagon, and allows you to bribe city guards to clear your bounty in that hold.
Once you complete Taking Care of Business , you can bribe guards of the Rift. The Thieves Guild is headquartered within the Ragged Flagon. This area is divided into a central chamber, featuring a tavern, and the Ragged Flagon - Cistern which is only open to members and serves as a living quarters.
If you join the Thieves Guild, you will receive a bed, end table, and chest reserved for your own use and located next to the entrance alcove. All containers in the cistern are safe for storage. The cistern also features an alchemy lab , archery ranges, kitchen, and locked chests that respawn for Lockpicking practice. Upon first visiting this area, The Ragged Flagon will be gloomy, empty, and dilapidated, but will gradually be restored as quests are completed.
When doing Delvin or Vex's additional jobs, you need to head out to four different cities: Markarth , Windhelm , Whiterun , and Solitude. After completing five additional jobs in a single city, you'll be assigned a special job for that city. After completing each special job, the condition of the Ragged Flagon will be improved and a new merchant will move into the main chamber. Additionally, completing a quest will enable you to use the Guild's influence to pay a reduced bounty when confronted by a guard in the corresponding city.
Clearing your bounty with this method will also allow you to avoid having any stolen items in your inventory confiscated. When all quests are completed, the furniture in the Ragged Flagon will be completely replaced with more upscale variants, along with additional furniture and decorations. Various rare items can be stolen from around Skyrim and sold to Delvin. These items can be found in locations visited during the main Thieves Guild questline.
Once sold to Delvin, the items will be displayed on the shelves behind the Guildmaster's desk. Collecting all the items is required to complete The Litany of Larceny. As you complete Vex and Delvin's side jobs, trophies will begin to fill the shelves behind the Guildmaster's desk.
Upon completing No Stone Unturned , the Crown of Barenziah will be placed on the stone bust behind the Guildmaster's desk. Fences are a special kind of merchant that will buy stolen goods from you, removing the stolen tag in the process.
Some Thieves Guild quests make available additional fences throughout Skyrim. Note that the Fence skill perk allows you to sell stolen goods to any merchant that you can invest in. Even with the Fence perk, however, Thieves Guild fences still have the distinction of having the most gold of any merchants in the game with the exception of Lucan Valerius prior to version 1. Still, the fence only has gold in her budget. A write up of their names and locations throught Skyrim will be nice.
I've read a lot about septims fenches, but I have never met one myself. You'll unlock them either through the main TG story or through the special jobs. If you do the Grand Tour de Fence, the first one will have replenished the gold when you get back to him, so you can sell as much as you like.
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