How many crafting professions gw2




















I've been in a similar situation. Currently only lvl 21 but have chosen Leatherworker and huntsman I'm an engineer, so I was going for the stuff I use, rifles, medium armour. Not sure if I've made the right choice though as I'm finding that the stuff I'm crafting isn't as good as armour I'm receiving from normal questing.

Am I just levelling crafting too slowly? Leather doesn't seem easy to come by. While leveling, gearing up your character through questing and drops should be adequate. Don't worry about needing to craft gear for your character until you reach level Leveling up your professions gives experience towards your character level. So, it's beneficial to level up both at the same time. I would recommend researching some of the more optimal ways to level your professions.

It's generally better to refine materials until they no longer give much experience; and then start discovering recipes. You generally want to avoid wasting materials on crafted items that give less crafting experience. Definitely find a crafting guide. PS: You can supplement your crafting material supply by using Basic Salvage Kits to break down green and blue gear that you're not equipping. Leather is somewhat more difficult to come by than the other base crafting materials.

For a L21 character, your best bet to farm leather directly is to fight humanoid enemies at your level think bandits, ogres, centaurs, etc. They drop supply bags that will contain cloth and leather and sometimes things like butter and chocolate, which you can sell to buy more leather.

If you're part of a guild, make sure to use the crafting enhancement from the Guild Tavern every time you craft, hit your guild hall nodes every day, and ask if anyone has either of the leather racks in their home instance that you can farm. The guides are great for leveling fast, and they're often the cheapest initial layout on materials, but if you're willing to put in a little research time, most crafting professions have some items at most levels that can be crafted for a profit, which you can use to buy more materials.

Something like gw2spidy. You can also salvage what you craft if it's not better than what you already have, which will give you a few of those materials back, often enough to make up a last level or two before opening the next tier.

Hi new guy! I would pick a crafting discipline that makes the items you enjoy the most -- armor or weapons or jewelry. Over my main and my alts, I have all the crafting disciplines covered, except no interest in Scribe, and here are my thoughts. Most fun but not very useful -- Cooking. So-so -- Jeweler.

Right now leather is expensive but ore and wood are not, so if you're strapped for gold or time, anything that uses leather might be harder for you to advance in. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Each recipe must be unlocked through a specific method:. To craft an item, you must have the appropriate materials in your inventory, bank, or collections.

You can collect these items by gathering , from loot , salvaging other items, or even by crafting. These materials are divided into tiers : higher-tiered materials — and a greater rank in the discipline — are required to craft items of higher level or greater rarity. The tier of a finished item is determined by the tier of its component parts.

For example, tier 1 covers the most basic items, such as the C Fine Green Wood Longbow created using t1 components e. This table provides an overview of the crafting materials in each tier; further details are available from the list of crafting materials. Chef ingredients are covered elsewhere, as that discipline uses a different system. The process of crafting items is extensive and varies by discipline. The two phases of creating items are discovery and production. A player must collect materials, discover the recipe if it isn't known, then create the item.

Many crafted items have other crafted items as prerequisites; this can lead to a large tree of components needed for a certain item, the best example being legendary weapons. The production tab shows all available recipes. The color of a recipe's name indicates how close the recipe is to your current discipline level.

The colors are the same as for item quality , progressing from F orange for recipes near your current level to E yellow , D green , C blue , B white , then A gray for recipes that no longer grant any crafting experience.

Red recipes appear when you are within five levels of the next level interval, at which point they will automatically unlock. The number after the recipe name indicates how many items you can craft using that recipe, based on the contents of your inventory, bank, and collections.

The discovery tab allows you to attempt to mix and match components to find a new recipe. Drag and drop or double-click items to add or remove them from the mix.

When using the discovery pane, you only see items which fulfill all of the following criteria:. Items are highlighted in red when they are part of a valid recipe that require a higher crafting level to discover.

As you add or remove items, you can also see how many possible recipes remain. If there are none, you can press the reset button to start from scratch. Some recipes' ingredients may be beyond your current crafting level. Once a working combination has been entered, players will see one of the following icons:. This indicates that a valid combination for discovery has been entered; however, if quantities of one or more ingredients are insufficient, the Craft button will remain disabled.

When sufficient quantities of all ingredients have been entered, the Craft button will be enabled and the item may be discovered, permanently unlocking the recipe in the Production tab for all characters. Placing a crafting material in one of the available slots at a crafting station will result in one of the following messages:. If you find a valid combination of items and have sufficient quantities of each, you will see the following message.

Some items have a time gate and limit the number of times an item can be crafted in a period of time. This is usually for high level crafting materials like ectoplasm refinement.

The purpose of time gating is to make crafting valuable for players who have invested into crafting. All items have a limit of one per day daily , which reset at like other daily activities. All nine crafting disciplines have their respective stations. Before approaching the station, you have to learn the discipline from the proper Master Craftsman NPC.

Clicking on them opens different panels, which are all the options that you have in the station. On the left, you can see all the materials and components viable for crafting. In the center, there are four slots in which you can place the ingredients. When the components that you placed inside amount to a complete recipe, you will be able to craft the item. The recipes are pretty straightforward, so you should be able to easily guess what components add up to a full item.

They are all pretty similar, so you can follow the general rule that you can see in the already unlocked recipes. If you have any problems with that, feel free to look for them on the Internet, you can effortlessly find a site that lists them.

There are some exceptions called Unique Recipes. To get access to them, the player has to get the special Recipe Sheet. After you enter the Production tab, on the left you will be able to see the list of recipes known to your character unless you filter some of them out.

As you level and skill up your crafting, the recipe color will change. Opening a recipe will show you the necessary components. Most of the gear recipes require two item components and either some monster parts, an inscription or insignia.

If you click on the magnifying glass icon next to a component, you will be able to see the recipe for that element. Crafting from raw materials the ones that you can gather to weapons or armor pieces is usually a multi-stage process. Some important recipes will be grouped under the Refinement category.

They allow you to use the raw materials to set up some advanced ones like ingots or planks. They can later serve as materials to create the weapon or armor components and then the finished items.

As we already mentioned, through crafting stations you can also access the bank and the material storage. You can also look at the unlocked skins and change the ones that you have equipped. Next, to the crafting station, there should be an NPC vendor who can sell you some of the necessary materials.

Having everything in one place sure is a great quality of life boon. However, a big portion of the mats has to be gathered or bought from other players through the trading post. The second option is a bit more likely - you probably don't want to spend the whole day looking for materials that don't even cost that much.

Buying is just much simpler and more convenient, especially if the price is reasonable. As we already said, there are nine crafting classes that can be divided into three categories. Tailor — tailors create the light armors that are later used by the scholar professions Elementalist , Mesmer , Necromancer. The materials they use are based on different tiers of cloth and leather — these are also the materials that they can refine. Moreover, Tailors can also create runes and bags.

Leatherworker — this discipline is responsible for crafting the medium armors — the equipment worn by adventurers Engineer , Ranger , Thief. Leatherworking uses leather and cloth as crafting materials. These artisans can also craft runes and packs. Armorsmith — the crafting class that creates heavy armors for the soldier professions Guardian , Warrior , Revenant.

Their main materials are ones that they can refine into ingots, but they also use cloth. Armorsmiths can also craft runes and boxes.



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