Dd how does animate dead work




















Re: Animate Dead Questions. Originally Posted by JackPhoenix. Re: Animate Dead Questions I generally animate zombies initially, then, during down time, I'll have the zombies strip the flesh off each other one per day, and re-raise the resulting bone pile as a skeleton.

Or, you know, just leave them as zombies. As an oathbroken paladin, I find zombies tend to work better for me than skeletons. As a cleric or necro wizard you'd definitely want to transition to boney undead, provided you don't have an oathbreaker in the party. Originally Posted by Malisteen.

I generally animate zombies initially, then, during down time, I'll have the zombies strip the flesh off each other one per day, and re-raise the resulting bone pile as a skeleton. Re: Animate Dead Questions Yeah, skeletons are preferable for the ranged combat in most cases.

I only specifically favor zombies when you have an oathbreaker around, because the antipaladin will buff saving throws and melee damage, two things zombies like bonuses on, but that don't do much for skittles. Yeah, skeletons are preferable for the ranged combat in most cases. Re: Animate Dead Questions 1 Yes, only the generic zombie and skeleton templates are available.

Hence the target needs to be a humanoid corpse. Also, maybe they are not proficient with the weapons. If it's ok the flesh just falls off the skeleton as it rises up should be sufficient. Think of the spell slot as "gone". So if you cast the spell 3 times, the next day you have to cast it again 3 times to maintain control. Unofficially, I altered the spell a little for one of my players. We use the gritty realism rules and 24 hours is really problematic. Register Don't have an account?

Animate dead. Edit source History Talk 4. Therefore, the only practical way to create multiple undead is to allow the corpses to touch each other and the caster touch one of them, but the sourcebook does not state this explicitly.

TSR, Inc. ISBN Player's Handbook 5th edition. Wizards of the Coast , pp. Dungeon Master's Guide 5th edition. Wizards of the Coast , p. In Chris Youngs ed. Dragon Wizards of the Coast , p. Player's Handbook v. Dungeon Master's Guide v. Forgotten Realms Campaign Setting 3rd edition. Player's Handbook 2nd edition.

Prior editions sometimes had a 1st level spell in supplements to animate and control a single skeleton to allow for PC necromancer animation off the bat. FrogReaver As long as i get to be the frog. Xeviat said:. How bad would having a skeleton or zombie pet be at 1st level? Now, if Animate Dead had a slight nerf that you had to use your bonus action every round to command them that they wouldn't just keep following their last command , then the spell could be comparable to Spiritual Weapon in its output, except that the attack isn't based on your stats so the to hit and damage are lower , it lasts longer, but it has its own HP.

Having its own HP is a double edged sword; it means it can take hits for you, but it also means it can be destroyed spiritual weapon can't be destroyed except for dispel magic. Comparing it to spiritual weapon might mean it needs to be 2nd level. But, lets look at the damage a 1st level spell would deal on its own? Chromatic Orb does 3d8 Chromatic Orb would be enough to down the skeleton on an average roll. If we had a Wizard vs. Wizard at 1st or 2nd level, one who cast animate dead for a skeleton, one who cast mage armor, how comparable are they?

Stormonu Legend. As far back as 2E maybe further , there was also a lower level spell, Animate Dead Animals. A version of that for 5E wouldn't be bad. Summon skeleton, Summon zombie, Call Crawling Claw would all make great low-level necromancy animation spells, and they could have short enough durations say 1 minute to 1 hour, depending - longer if they take concentration.

Could you make the level 1 version of the spell a Concentration spell? Once concentration is broken either the skeleton or zombie, or whatever crumbles back to bones, or else you could give it a will save against the spell DC - if it passes it becomes uncontrolled. Balances the spell with some risk, and some opportunity cost given it uses your Concentration slot. And it becomes more of a battlefield expedience - you cast it when there's an available corpse and you need a minion NOW rather than accumulating your undead flunkies ahead of time.

Iry Hero. I reskinned Unseen Servant. Not being able to be more than 30 apart and having to use your move either for your own or for its move seems problematic on a practical level moving 30' every other round would be possible but very annoying. Stalker0 Legend.

Duration: Instantaneous Area of Effect: Special Saving Throw: None This spell creates undead skeletons and zombies from the bones and bodies of dead animals, specifically vertebrates fish, amphibians, reptiles, birds, and mammals. The animated remains obey simple verbal commands given by the caster, regardless of the language employed.

Only naturally occurring animals of no higher than semi-intelligence can be animated with this particular spell lizards, cats, frogs, weasels, tigers, and so on , including minimals and nonmagical, giant-sized animals.

These undead animals remain animated until they are destroyed in combat or turned; the animating magic cannot be dispelled. The number of undead that a wizard can animate depends on the animal's original Hit Dice, the caster's level, and the type of undead being created.

The caster can create the number of animal skeletons or zombies shown on the table. The minimum caster level limits the Hit Dice of animals that can be animated. Skeletons of animals of over 1 HD conform to the regular animal statistics, with the following changes: Armor Class is worsened by 2 AC 10 maximum , damage per attack is reduced by 2 each hit inflicts a minimum of 1 point of damage , and movement is reduced by half skeletal bats and birds can fly.

Animal zombies conform to the statistics for the particular animal that has been animated, with the following changes: the animal's number of Hit Dice is increased by one, AC is worsened by 3 AC 8 maximum , and movement is reduced by half. Skeletal and zombie animals gain the standard undead immunities resistance to cold-based, sleep, charm, and hold spells , but lose any normal defenses that the living animal might have had. They also lose any special attacks rear claw rake, swallowing whole, and so on and cannot inject poison or emit fluids, such as musk or saliva.

A swallowing special attack does no further damage to the creature swallowed, except to trap it within the undead animal's rib cage. This spell is often a necromancer's first experience animating corpses. For this to work, the animal bodies or skeletons must be intact. The material components are a blood drop and bone chip from the same species as the target remains only animals belonging to the same species can be animated per spell.

Notes: Restricted to necromancers; uncommon. Stalker0 said:. Once the duration is over, you may concentrate to maintain the effect for up to 24 hours. Once the spell ends, the undead breaks down into dust. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Can the Animate Dead spell be cast on a zombie?

Ask Question. Asked 5 years, 9 months ago. Active 21 days ago. Viewed 10k times. Improve this question. Add a comment. Active Oldest Votes. Improve this answer. Alexis Wilke Alexis Wilke 6, 11 11 gold badges 39 39 silver badges 76 76 bronze badges. Animate dead targets only the corpses of creatures that have the humanoid creature type.

If you're casting it on a pile of bones, they don't have to be from a Humanoid.



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